I’ve been experimenting with making textures for 3D models this week using a few programs to make the magic happen. First of all I used Graphic Stock to source some suitable material.
I can totally recommend subscribing to GraphicStock. For a yearly subscription you can download as many images, textures and patterns that you need knowing that you are not infringing copyright. If you’d like to try it out and would like a discount click here to receive 83% off a yearly subscription.
Next up is DAZ 3D. I downloaded a number of outfits and then extracted the UV Map which is the base onto which the texture will be applied.
The UV map is then imported into Photoshop where I applied some textures. This is then exported back into DAZ 3D where it is applied to the clothing ready to set up the scene with the model.
Here are a few tips and tricks on how to make a texture using Photoshop.
First of all find a texture or pattern that you’d like to use and open it in Photoshop.
Select Edit → Define Pattern → Give the pattern a name and click ok.
Load template in a separate tab and use the magic wand tool to select the template outline. If the magic wand selects the outer edge correct this by:-
Select → Inverse
Now only the template outlines should be selected.
Next go to Edit → Fill → From the drop down menu under contents select Pattern. Use the Custom Pattern drop down to select the pattern you have just defined from the list. You should find the newest one you made at the end of the list.
Here are some of the results from making textures for 3D models:-
Find out how to use the 3D Bridge Camera in DAZ Studio and Photoshop to make it easier to make changes to image maps and change textures and patterns easily here
1 thought on “Making Textures for 3D Models”